![]() ![]() Griffins act like larger, stronger Harpies that cover more ground just by moving about. In this case it’ll be a Griffin, accompanied by two Harpies that you should take out first. Being in the air also puts you out of reach of all the ground-based enemies.Īs always, the lever in the back-left part of the arena activates a bonus fourth round with a tough opponent that could serve as a boss battle. ![]() You’ll always want to take out the Harpies first, as they’re very annoying, but also don’t have a lot of health and so can be taken out quickly. In addition to Harpies you’ll also fight Medusas and Hammermen. Of course, this challenge is made easier if you have the Pull upgrades. There’ll be a cluster of vents in the middle of the arena that you can use to get up into the air, but Double Jumps should work just fine. This three-wave arena challenge focuses on your ability to fight aerial enemies, in particular Harpies. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |